![]() If enough interest, I could implement an animated GIF exporter, but I am not sure about the added value.After you're done, you can save (download) the gif image to your computer or copy it to a document. To record video, I always use external video recorder tools because I find more interesting to animate myself the sketch by dragging objects inside.įor example like this demo, not targeted to kids though. This is where it is interesting to produce teaching material to demonstrate. Here in the examples, moving the point Drag me and Drag me too will update the depending points computed from the bisection and Newton-Raphson algorithms. ![]() It implies its objects can be moved/animated in the diagram and it results in an updated sketch. The scripts don't compute static diagrams but construction trees, based on euclidean geometry properties. (sketch segment: ptB to: ptA) dotted forwardArrow]. X - ( (f value: x) / (df value: x) ) 0 ] parent: ptB. (sketch segment: ptA to: ptB) dotted forwardArrow. PtA := (sketch point: large name: 'Drag me'. Then compare it with the Newton-Raphson method:įrom its script: | sketch f df xn ptA ptB|ĭf :=. (f value: pts first point x) sign = (f value: pts second point x) sign Resulting from its script: | sketch f ptA ptB middle ox| ![]() Regarding plotting capabilities, it is best used with its programming interface to produce very interesting and appealing interactive diagram.įor example, related to single variable function, root finding algorithms can be compared. Geo, a libre interactive geometry and programming software I wrote, you can use it on Mac OS X ![]() Summary: What is the best program for making math animations, knowing that the intent is to use them in videos teaching high school math? If you think that there's another option better than the above, please tell me about it. If you think one of the above candidates is a great choice, please let me know why you think so in your answer.
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