![]() ![]() Not only are the 2D visuals impressive in and of themselves, but there's also a huge amount of variety between the different worlds to keep things fresh and interesting, not to mention a few 3D graphical touches here and there. Each level is chock-full of visual delight with everything from beautiful enchanted forests to very unique outer space areas. Couple all of these things together with some very ingenious level designs and you have a platforming experience that should satisfy even the most ardent fan.Ĭastle of Magic is easily one of the best 2D DSiWare releases to date in terms of visuals. You can even go back to the individual levels and try to achieve a higher score by collecting more gems and other items you might have missed the first time through. There's also some absolutely amazing boss fights at the end of each world that seem to perfectly complement the set of levels leading up to each of them. There are tons of gameplay moves to make use of, not to mention a host of special power-ups to experiment with as well. It's really difficult to find much fault with Castle of Magic other than a few minor control issues and a slightly low level of difficulty. They don't exactly blend in well with the other visuals, but they'll likely add a few minutes of fun to the experience if you're willing to give them a try. While this option is fun to toy around with, it tends to look a bit silly and out-of-place when you see these custom photos inside the actual game. Of course you will have to unlock them all first, and this is normally done by beating various levels and bosses in the game. You can even snap a pic of yourself and use your face in place of your character's head. There's also an option called Custom Photos that will allow you to snap pics of people or items that you can use in place of certain items, characters or bosses in the game. It's a good idea to keep items of the various colors around for these times when you'll need to take snapshots of them during play. If your picture contains at least 50% of the required color, you'll be awarded that power-up. This will require you to snap a pic using the DSi's camera. Sometimes you'll find these power-ups placed strategically around a level, whereas other times you'll have to enter the Photo Booth in order to get them. There's even an Obese Mage with a charge move as well as a Swordfish for better swimming through the various underwater levels. For instance, you can change into a Hunter that allows you to fire arrows from your bow that you can use to climb up to unreachable platforms. To go along with your standard set of gameplay moves, there are also a number of special power-ups that can be found that will allow you to undergo a magical transformation complete with its own unique skills set. You'll play through everything from frozen ice levels to a land full of candies and other magical sweet treats. ![]() Once you've defeated the boss you can then proceed to the next unlocked world. These tend to be heavily pattern-based and offer up a good challenge to cap off the end of each world. There are three levels in each of the game's five main worlds, and at the end of these three levels you'll have to face off with one of the game's bosses. You'll even be able to use certain power-ups that will increase these gameplay moves along the way. You'll be able to run, jump, double-jump and use your magic wand to attack most enemies. But does this DSiWare release have enough platforming goodness to offer fans of the genre and is it really worth your 500 Nintendo Points?Īt its core, Castle of Magic is much like any other 2D platformer you've played. While the game obviously borrows many of the best gameplay ideas from past releases in the genre, it somehow combines them all together so seamlessly that you certainly won't mind that fact that you've likely experienced the majority of them before. Since one of the main complaints about the original iPhone release was the lack of a true d-pad with which to play the game, it would seem a perfect fit for the DSi system. The folks at Gameloft must have sensed this when they decided to port their iPhone platforming hit Castle of Magic over to the service. If it's one thing the DSiWare service needs more of it's platformers. ![]()
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